Did VALORANT Nerf Chamber Too Hard?

Thank you to Kanga – for uploading this video https://www.youtube.com/watch?v=Mky-PBup35w

How would you change ?
##Valorant #Chamber

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38 Replies to “Did VALORANT Nerf Chamber Too Hard?”

Riot and other people should stop comparing chambers trips to kj's trips, chamber trips are used to watch areas like flank and etc while kj's alarmbot is used together with her swarm nades

The nerf to his tp was fine but they should not have nerfed his trip…

Chamber for me was an agent that you couldn't nerf cause if riot did he would br useless af his trap was balanced idk why they fucked it up,his tp is what needs a buff 1 tp isn't good for chamber cause everysingle duelist,initiator, controller and sentinel can just force chamber to get out of his position once his trap is destroyed he has no abilities he should get back his tp

Now that chamber is nerfed i switched mains from him to kj because Its pointless to play chamber now that his trap is 95% similar to kjs alarm bot if not worse than it. Pls pray for the removal of the chamber's trap's range

– make his tp radius a little bigger while keeping the 1 anchor (currently its 13m, make it 16m radius that should be perfectly fine)
– revert trip changes (unlimited range, can't pickup mid-round)

I think that the nerfs made sense, but I also think they just moved him even farther out of the sentinel role, I think that the og tps were obviously op, but it was a good concept, instead of having a bot or trip to hold that, u can tp back and hold it yourself but I think the gun nerfs and trips were unnecessary, they should add back the second trip but maybe make them louder or something so it’s more counterable, for the gun I think they should just increase the fire rate or make it 7 orbs, not both though.

If Chamber is really classified as "sentinal", I would make his abilities more defensive. like removing the "headhunter" and replacing it with a new type of trap. Something like a "spotlight" that flashes enemies(???) .and I would bring back his second tp stasion.
Or would make him more supportive him and give him a abality that gives better weapons to nearby allies

Probably should make the trap work like before, increase the range on his new teleporter and make his bullets cost 100 creds. This would make him alot more playable while still not as overpowered

I feel like he’s just an agent with no abilities
-his trademark isn’t activated half the time
-it’s more efficient to buy a ghost than 5 headhunter bullets
-his tp literally gets u killed more times than it saves u
-and his ult is just a normal op with 1/3rd of the bullets when u could have free site or free retake with lockdown

Riot, pls, i want to buy my 4 bullets on pistol round and small shield, 150 credits for 1 bullet is too expensive.
I was playing him with only abilities and no guns (now i am guardian kay/o mainer)

In my opinion chamber was perfectly balanced, two of his abilities you just need aim and skill for, the other two are the actual abilities for him and now it’s like just picking a agent who has no abilities at all, so by riots logic if they took away chambers second tp they should take away Jett’s dash or make it so it’s not recoverable

It made sense to nerf Chamber before because he didn’t feel like a sentinel back then, but they nerfed him so bad that he technically doesn’t even fit in any situation at all anymore. Chamber is completely unusable that even picking Sage made much more sense in most maps than him. They should probably either:

– bring back his second trap, but the range limit remains
– bring back the old ult fire rate, but remove the slowdown effect after each kill
– increase the radius of his current tp

Why are people saying that chamber sucks, as long as yoy know where to place his tps and trips he's fr the same as he was pre nerf

Give him his other trap back, makes him not feel like a sentinel whatsoever. They can experiment with giving him his other tp back but keep the cooldown, but making it so that If 1 TP gets destroyed, you’ll only have 1 for the round

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