Good versus Bad RNG – Runeterra

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11 Replies to “Good versus Bad RNG – Runeterra”

Medium RNG is problematic. Very little and you can fight it with skill and if nearly everything is RNG it will cancel itself out. Makes the game less skill base, but it's not unfair by itself. Medium Is problematic because you can randomly get free wins or loses you can't control and you neither can fight with RNG or adapt to the randomness completely.

It would be pretty much fixed if the hard limited seraphine and president to generating carda from your regions. Maybe song spinner too but it costs 7 mana so im not sure

There are increasing levels of difficulty playing around these random cards, but for me it is the 0 mana burst lethals that are the most offending. Sometimes I am forced to sit there passing with 8 mana waiting for my opp to attack or show their RNG lethal.

I still stand that invoke is the best rng mechanic implemented in the game. Honestly I don’t get why they don’t change all the random stuff to “ in your regions” tag. So you aren’t wondering if someone grabbed a grasp while playing a pnz noxus deck. Funnily it is an easy fix (concept wise not technically maybe) to a very big problem

I don't mind the rng as long as it does not increase the game time length. I feel like the Seraphina ez decks in casuals (where I play) people take really long deciding what to do causing game length to increase up to the 5 – 10 minutes per match. For competitive that's cool, but for casual a shorter game length would be really really nice IMO

The problem with mageseeker is that he doesnt suck because his statline, he sucks because of his flexibility – he wont let you Choose what you get. Meanwhile Reggie and President does let you pick what you get.

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