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Legends of Runeterra #Jasensational
League of Legends Champion – Fighter Diana.
Bearing her crescent moonblade and clad in shimmering armor the color of winter snow at night, Diana is a living embodiment of the silver moon’s power. Imbued with the essence of an Aspect from beyond Targon’s towering summit, Diana is no longer wholly human, and struggles to understand her power and purpose in this world.
League of Legends Teams – Fnatic.
Fnatic and Dota 2 have always had a difficult relationship with each other. If you were to ask a non-Dota connoisseur how Fnatic is doing, the answer would be unequivocal: “Somewhere upstairs”. The reality therefore seems much more unreal, Fnatic has not yet had a podium success in Dota. Only a second place at the DreamLeague – Season 9 and the DOTA Summit 8 are worth mentioning at all.
League of Legends – Skins-Eclipse.
The leakers were right, in the next League of Legends patch Senna will get a nice new Prestige skin! Fortunately, it won’t cost us our firstborn plus a dozen monthly incomes anymore, but in what way could we still rely on leaks?
League of Legends Guides- Amumu.
In this – Season 11 Champion Guide, we’ll take a look at Amumu in the Jungle. We’ll show you what makes the mummy so strong and how to give all the assassins a run for their money – on the strongest position of the solo cue, of course. Let’s start with our – Season 11 Amumu Champion Guide!
LoL League of Legends – Patch 11.18 – Patch Notes Highlights.
The first part of the 2021 World Championship patch was released today. LoL Patch 11.18 contains many small changes that focus on the pro scene and shouldn’t have too much of an impact on the solo queue – at least that’s what Riot Games claims.
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11 Replies to “Good versus Bad RNG – Runeterra”
Man i really hope they dont go in the rng direction, i already spend too much on cosmetic
Medium RNG is problematic. Very little and you can fight it with skill and if nearly everything is RNG it will cancel itself out. Makes the game less skill base, but it's not unfair by itself. Medium Is problematic because you can randomly get free wins or loses you can't control and you neither can fight with RNG or adapt to the randomness completely.
It would be pretty much fixed if the hard limited seraphine and president to generating carda from your regions. Maybe song spinner too but it costs 7 mana so im not sure
I love those videos just talking about the cards and things
There are increasing levels of difficulty playing around these random cards, but for me it is the 0 mana burst lethals that are the most offending. Sometimes I am forced to sit there passing with 8 mana waiting for my opp to attack or show their RNG lethal.
what did you think about my comment via your yasuo vayne video?
I still stand that invoke is the best rng mechanic implemented in the game. Honestly I don’t get why they don’t change all the random stuff to “ in your regions” tag. So you aren’t wondering if someone grabbed a grasp while playing a pnz noxus deck. Funnily it is an easy fix (concept wise not technically maybe) to a very big problem
I don't mind the rng as long as it does not increase the game time length. I feel like the Seraphina ez decks in casuals (where I play) people take really long deciding what to do causing game length to increase up to the 5 – 10 minutes per match. For competitive that's cool, but for casual a shorter game length would be really really nice IMO
What are your thoughts on something like karma which has been in the game for ages but is arguably more random than seraphine?
love this kind of vid
The problem with mageseeker is that he doesnt suck because his statline, he sucks because of his flexibility – he wont let you Choose what you get. Meanwhile Reggie and President does let you pick what you get.