League Balance for Bronzies | LoL

Why’d we nerf your favorite champions? Will we ever buff your main? Why does balance matter? All that and more in this video about balancing League.

For more deets on our approach to balance, check out this post: https://na.leagueoflegends.com/en-us/news/dev/balance-blog-collection/

Animated by: Ehlboy

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Honestly, after this news, the very first thing I did was watch Bee Movie again. After this video I had an epileptic fit for a moment, then it was ok again. Yes, the bee skins are not very fancy, but all the cuter for it. And that’s all we want. Okay, enough ranting, let’s take a look at the skins!

League of Legends Guides- Pick Ban Phase.

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44 Replies to “League Balance for Bronzies | LoL”

Remember when jungle was reduced to ~6 champs? When they gave zac that disgustingly broken ult that made him pick or ban? Cause the clowns that made this video sure don't.

Riot released this to convince the community that they even try to balance champions and the result was the entire community laughing so hard they peed a little. Protip: winrate is a garbage way to evaluate champion balance when more than one champion is radically overtuned (always in league) because you just get multiple broken champs on both teams which even out the win rates but don't even out the frustrating toxicity of playing against the broken champs.

Interesting how they mentioned adjusting the champions so they are balanced in all ranks…
Yet to this day Amumu is stomping bronze and Kalista is only viable above diamond, so the complexity of the champion just drags you down when facing easier champions to master. It's just so Pro play is kind-of-balanced. If they atleast did what they told in the video and actually balanced the champions across all ranks… Which brings me to the conclusion that it's basically not worth the effort to learn a complex champion – I mean… if it's just not for fun and giggles or as a challange.

How does a (tank) out dmg carries every match look at after game dmg 8/10 times a tank on other team did most dmg in game…… a. T a n k. That is supposed to only be soaking dmg. Is at the top of the dmg chart?!?! Y’all have no clue

You needed 10 years of collecting Zed's data to make a balance nerf to he's ult. Wow hard to understand that almost every Zed when hits 6lvl he have 1 kill per 1-2 mins even if he's missing 10/10 Q

O sea, que en lo que más se fijan en Riot para nerfear o buffear es en el winrate, o sea, que si quiero que nerfeen a un campeón juego muchas partidas ganando la partida a toda costa y si quiero que lo bufeen hago lo contrario. Me extraña que en Reddit no haya hecho una quedada para jugar x campeón todos a la vez, perder aposta y que le metan el buffeo de su vida para darse cuenta de ello 2 semanas después y estar nerfeándolo 5 meses seguidos porque no saben hacer un ajuste en condiciones

21st July 2021, Kayle with Riftmaker: 57% win rate
26th April 2022, Kalye with Riftmaker: 58.92% win rate

This balance team is a huge joke and this video insults me as a player. Kayle is just one of those ignored examples.

"we also can't give people the rotating games that they are asking for, or even the classic league because we're just an indie company. but we apparently weren't one back then because we could do it even if we weren't owned by tencent!"

Just because you use "cute" animation doesn't stop this video from completely BS. Is it so hard to admit that your goal is never to "balance" the game, but to "unbalance" the game to increase profits for the company? That perfectly explains why 98% of the comments are what they are here

this is a stupid way to balance.

make it so that range adc has lower damage since they dont have to get close to the enemy. Make ranged mages have to be dependent on mana while having decent damage.
Make tanks hard to kill but can hardly kill. That would balance the game. XD

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