Netcode & 128-Servers // Dev Diaries – VALORANT

Thank you to #Valorant – Topic for uploading this video

VALORANT’s technical director, Dave Heironymus, and technical engineering lead, David Straily, know the pain of bad servers getting in the way of landing clean shots. Here’s what we’re doing to keep VALORANT’s netcode and server infrastructure sharp so that you’re in control of each engagement.

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#Valorant Agent 8: Identity, Leaks & More.

The lore of #Valorant is full of secrets and mysteries, and Agent 8 is one of them. Currently, there are no less than 18 playable agents in the game, and none of them is officially listed as “Agent 8”. Every time a new agent appears, the community wonders “Is this the famous Agent 8 now?”

Team Envy creates its own #Valorant
team – Which pros are on board?.

Finally, the time has come. With Team Envy, one of the biggest North American Esports organizations is on board and the fans can hardly contain their joy – the new #Valorant stars in the Envy roster are ready to board the shooter.

#Valorant Leak: New Skin Bundles Tethered Realms & Minima Revealed.

#Valorant Patch 2.09 has just been released and with it came two new leaks, both about new skin bundles. The Tethered Realms and Minima bundles were revealed and both look great, but completely different in terms of aesthetics.

#Valorant Magepunk skins leaked.

#Valorant already has a bunch of pretty darn cool skins, ranging from anime to winter themes to dragons. According to some recent leaks, the next #Valorant skin bundle will be called Magepunk. Some fans have already made a reference to #LeagueofLegends’ Hextech.

Patch Notes – #Valorant Roster Changes: July 2021.

The #Valorant Champions Tour is finally back! Currently, qualifiers are underway in each region, but some organizations are making last minute roster changes. Here are the most important of them.

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#Valorant is a free-to-play multiplayer first-person shooter developed by #RiotGames. It is the first game developed by #RiotGames in this genre. The game was first announced in October 2019 with the code-name Project A. It was released for Windows on June 2, 2020. It was originally scheduled for release in the summer of 2020. A closed beta launched back on April 7, 2020, and participation for the closed beta was done by sending game-keys for watching live streams of the game on the video platform Twitch (so-called “Twitch Drops”). The Twitch account had to be connected to the #RiotGames account for this. #Valorant left the beta phase on June 2, 2020.

49 Replies to “Netcode & 128-Servers // Dev Diaries – VALORANT”

Riot is the company that will work 90 days straight to polish and improve netcode at a level where client and server are getting the same info almost in real-time bringing hit reg to a state of art system… and will also develop first shot inaccuracy for most of the precision weapons.

That's why players with high pings sometimes have an advantage. Their client is so slow to send data to the server that they get the player's position on their screen first and can counter that movement, shoot, and score the kill

this is what RIOT said, now answer me this please, who the fuck out there makes an FPS game available to everyone in the world with an issue like that???

these guys have proven SO MANY times to themselves and to us that they are bunch of 4th grade students when it comes to programming

im from Indonesia, i play valorant with hotspot, i use Provider XL. since update duality i always get jumping server tick rate, from 128 to 20. please fix it. i have 78ms ping, but the tickrate always jumping, so i cant play better, my shot always doesnt hitting enemy, but in my pov its like 3-4 shot. Sorry for my bad english

PLEASE HELP. I don't jnow where else to go.

I have been playing this game since beta. Twitch On all day and night for a key. I have reached Diamond 3 in 1 year of my FPS career (yes, thats my whole career) but the game is always 1 second late. I have submitted a ticket to Riot and they stopped responding MONTHS ago. Can someone please help? I keep hitting headshots that don't register. Sometimes as barbarian as possible: when the enemy player is planting and didn't check a corner (cus im stuck dia1 now) and im waiting close to him. Crosshair deep in the enemy's skull. Shoot. And nothing. Imagine the frustration.


I'm now a big fan of Valorant but what you guys did should be standart for all games. Great work! I hope other developers would take this as an example how things should get done.

Come onlah, server tick rate, low client dps dropping issue in every gametime? Wtf is this. Miss the peek, and bullet not hit anything. How to fix this fucking shit problem?

Competitive integrity they say. Making a statement like that and after 2 years the game is still habe worst netcode and peekers advatage ı have ever seen. But hey riot cares competitive integrity

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